Neo Night
Here's the repaired the version - the way it was meant to come out.
Neo Night was made for the week-long jam What-A-Jam! May 2021
(If you're like me and experience input delay with Unity games in the browser, try going fullscreen.)
A simple level-based "get to the goal" game. Shred blocks, throw the remains, and grapple-charge through them to clear every challenge thrown at you.
// Controls -->
Move - WASD
Fire Hook - [Right Mouse Button]
Cut Blocks - [Left Mouse Button]
Pick Up - [S] (Down)
Rotate Block - [Q] and [E]
Throw - [Right Mouse Button]
Return to Stage Select - [Escape] (Which overlaps with leaving fullscreen, sorry!)
// Additional Knowledge -->
Press [S] (Down) to pick up blue or yellow blocks and [Q] and [E] to rotate them. You can't grab them if they're connected to the ground or a nearby wall though. In that case...
Use your Spike (Left Mouse Button) to cut any blue blocks you see. Yellow blocks can't be shredded. If a chunk is too heavy for you to throw, split it up!
The Hook can only latch to the blue or yellow blocks. Once you do, you'll enter the 'Charged' state where you'll fly straight towards the hooked spot for a moment.
You'll see blue 'zones' in some stages. These are Mass Areas. Fill them up with enough mass to trigger an event!
There's also white zones. They trigger an event when the player (and only the player,) enters it. (That event is often the win condition.)
Lasers are dangerous, watch out! If you can, find something to cover them up!
// About -->
Created by dmDash (Programming) and FuchsiaHues (Lead Artist).
The Counters use a font named 'Digital Dream' by Jakob Fischer / pizzadude.dk.
Status | Prototype |
Platforms | HTML5 |
Authors | dmDash, FuchsiaHues |
Genre | Platformer, Action |
Made with | Unity |
Tags | Short, Side Scroller, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Neo Night RepairedMay 19, 2021
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